Unbelievably believable escape games

At Riddlehaven, puzzles are only part of the experience. We’re creating immersive worlds with original stories, interactive environments, custom-built props, and technology designed to make the magic happen around you.

If you’ve never played an escape room before, just know that you don’t need special knowledge or puzzle-solving expertise—just curiosity, teamwork, and a willingness to step into an awesome new experience.

We don’t want to stump you. We want to delight you.

Our first two adventures are taking shape now at our new home in downtown Dover, NH, with more games to follow.

We are challenging ourselves to:

  • Tell stories that are rooted in well-loved themes and settings, but with our own unique twist.

  • Use set design, electronics, lighting, and sound to create a cinematic experience.

  • Design with accessibility in mind, so our games can be enjoyed by as wide an audience as possible.

PLANNED FOR OPENING

Two ships went out, but only one returned.

Step aboard the Fauna, a once-proud clipper ship now abandoned and wrecked on the shores of the Pacific Islands. Two years earlier, the Fauna and her sister ship, the Flora, set sail from New York on an ambitious scientific expedition. Somewhere along the voyage, something went terribly wrong.

As you explore the remains of the ship, you’ll piece together the story of a remarkable discovery and a crew fighting for survival. Now it’s up to you to set things right—before the danger that doomed the Fauna catches up with you.

60 min. | Ages 12+ | Spooky, mysterious, and suspenseful | 2-8 players

The Ghost Ship

Welcome aboard the luxury orbital cruise ship, Oblivion.

Your getaway in low-Earth orbit was supposed to be the height of futuristic luxury. Unfortunately, the ship’s questionably benevolent onboard AI, ASTRA, has other ideas.

With your vacation rapidly going off the rails, you’ll need to work together, navigate ASTRA’s increasingly dicey idea of five-star service, and get things back under control before your trip becomes truly unforgettable—in a “self-destruct sequence” kind of way.

ASTRA controls every system aboard the Oblivion, and she’s determined to make your stay perfect. What could possibly go wrong?

60 min. | Ages 10+ | Funny, quirky, and exciting | 2-8 players

Airlock

PLANNED FOR OPENING

We’re keeping a few surprises to ourselves. More strange and wonderful adventures are in the works.

WHAT COMES NEXT?